Guides

Best Rally Joiner Heroes

For attack rallies against players: castle fights, banner fights, and Crazy Joe counterattacks. Ranked by computed first-skill value at level 5.

Updated August 19, 2026

How joining works

The game reads one thing from a rally joiner: the first expedition skill of the hero in the first march slot. Four joiner skills fit in a rally. Once those seats fill, each new joiner's first skill only enters if its level beats the lowest-level skill currently seated, and a level 5 skill holds its seat permanently. Everything else you bring (your other heroes, gear, chief buffs) adds troops to the rally body but no skills.

Every viable attack joiner, ranked

Scores are the expected % contribution of each first skill at level 5. Offense counts fully. Survivability counts at half weight, because a rally that lives longer keeps dealing damage, and class-specific effects count one third since they cover one troop class of a mixed rally.

#HeroClassRarityFirst expedition skillOffenseDefense
1FlintinfantryMythic · Gen 2Pyromaniac+33.3%
2ReneelancerMythic · Gen 6Nightmare Trace+33.3%
3ReinalancerMythic · Gen 4Assassin's Instinct+30.0%
4JessielancerepicStand of Arms+25.0%
5JassermarksmanepicTactical Genius+25.0%
6Seo-yoonmarksmanepicRallying Beat+25.0%
7JeronimoinfantryMythic · Gen 1Battle Manifesto+25.0%
8MialancerMythic · Gen 3Bad Luck Streak+25.0%
9GwenmarksmanMythic · Gen 5Eagle Vision+25.0%
10WaynemarksmanMythic · Gen 6Thunder Strike+25.0%
11BradleymarksmanMythic · Gen 7Veteran's Might+25.0%
12HendrikmarksmanMythic · Gen 8Worm's Ravage+25.0%
13MagnusinfantryMythic · Gen 9Rapacious+25.0%
14BlanchettemarksmanMythic · Gen 10Armed to the Teeth+25.0%
15RufusmarksmanMythic · Gen 11Inferno Regiment+25.0%
16HervorinfantryMythic · Gen 12Call For Blood+25.0%
17LigeiamarksmanMythic · Gen 12Nerf Poison+25.0%
18FloralancerMythic · Gen 13Enmiring Vines+25.0%
19HankinfantryMythic · Gen 15Roaring Rage+25.0%
20EstrellalancerMythic · Gen 15Corrosive Color+25.0%
21VivecamarksmanMythic · Gen 15Nightfall Legion+25.0%
22BerthalancerMythic · Gen 17Dissection+25.0%
23EleanormarksmanMythic · Gen 17Theoretical Advantage+25.0%
24LoganinfantryMythic · Gen 3Lion Strike+24.0%
25GregmarksmanMythic · Gen 3Sword of Justice+24.0%
26GordonlancerMythic · Gen 7Venom Infusion+16.7%+10.0%
27PhillylancerMythic · Gen 2Vigor Tactics+15.0%+10.0%
28AlonsomarksmanMythic · Gen 2Onslaught+20.0%
29LynnmarksmanMythic · Gen 4Song of Lion+20.0%
30SonyalancerMythic · Gen 8Treasure Hunter+20.0%
31GregoryinfantryMythic · Gen 10Legion of the Sun+15.0%+10.0%
32DominiclancerMythic · Gen 14Mystic Mechanism+20.0%
33AislingmarksmanMythic · Gen 16Songs of the Ancestors+20.0%
34NorahlancerMythic · Gen 5Combined Arms+10.0%+10.0%
35PatricklancerepicSuper Nutrients+25.0%
36EleonorainfantryMythic · Gen 11Scorching Sun+25.0%
37ElifinfantryMythic · Gen 14Shackling Veil+25.0%
38SeigelinfantryMythic · Gen 16Armor of Night+25.0%
39UrsarlancerMythic · Gen 16Forest Spores+25.0%
40AhmoseinfantryMythic · Gen 4Viper Formation+21.7%
41SergeyinfantryepicDefender's Edge+20.0%
42Walis BokanlancerepicTactical Deception+20.0%
43Ling ShuanglancerepicFearsome Aura+20.0%
44BahitimarksmanepicSixth Sense+20.0%
45NataliainfantryMythic · Gen 1Feral Protection+20.0%
46MollylancerMythic · Gen 1Snow's Grace+20.0%
47ZinmanmarksmanMythic · Gen 1Implacable+20.0%
48HectorinfantryMythic · Gen 5Survival Instincts+20.0%
49EdithinfantryMythic · Gen 7Strategic Balance+6.7%+6.7%
50FredlancerMythic · Gen 9Hydraulic Suppression+20.0%
51XuramarksmanMythic · Gen 9Fungal Fog+20.0%
52FreyalancerMythic · Gen 10Fog of War+20.0%
53LloydlancerMythic · Gen 11Bird Invasion+20.0%
54KarollancerMythic · Gen 12In the Wings+20.0%
55VulcanusmarksmanMythic · Gen 13Raging Storm+20.0%
56CaramarksmanMythic · Gen 14Smoky Encounter+20.0%
57AideninfantryMythic · Gen 17Starfire Wall+20.0%
58GatotinfantryMythic · Gen 8Golden Guard+10.0%
59GiselainfantryMythic · Gen 13Alloyed Defense+10.0%
60Wu MinginfantryMythic · Gen 6Shadow's Evasion+8.3%

Reading the table

  • The same names lead here as in Bear Hunt, and that's expected: against players the seat still wants raw damage first. Flint and Renee only earn their top scores in rallies built around their class, so confirm the captain's composition before seating them.
  • Coordinate buff families across your alliance. Flat damage (Jessie, Jasser, Jeronimo), Attack (Seo-yoon, Bradley, Magnus), Lethality (Blanchette, Hervor, Hank), and target-debuff skills (Mia, Gwen, Hendrik) multiply against each other. Four seats covering four families beat four copies of one skill.
  • Skill level is the real ladder. From the fifth joiner onward the game re-sorts seats by skill level, so a maxed Epic like Jessie beats a level 1 Mythic in practice. Epics cost a fraction of the shards to reach 4 stars, where skills can hit level 5.
  • Defensive first skills score half weight here. If you own any of the pure damage names above, seat those on attack and keep the defensive kits for garrison duty.

FAQ

Which hero do I put in slot 1 from my own roster?

The highest score in this table that you own at the highest first -skill level. When two candidates tie on paper, seat the one whose buff family the rally lacks. Save your roster in My Heroes and upcoming calculators will do this ranking against your actual skill levels.

Do these scores account for skill procs?

Chance-based and every-N-turns skills are encoded as expected values. Mia's 50% chance of +50% damage scores +25%, and Wayne's extra attack every 4 turns scores a quarter of its burst. Real fights swing around those averages, so treat close rankings as ties.

Does the exclusive weapon change my joiner value?

No. Exclusive weapon skills are separate skills, and they never ride along when you join someone else's rally. They do count when you lead.