How joining works
The game reads one thing from a rally joiner: the first expedition skill of the hero in the first march slot. Four joiner skills fit in a rally. Once those seats fill, each new joiner's first skill only enters if its level beats the lowest-level skill currently seated, and a level 5 skill holds its seat permanently. Everything else you bring (your other heroes, gear, chief buffs) adds troops to the rally body but no skills.
Every viable attack joiner, ranked
Scores are the expected % contribution of each first skill at level 5. Offense counts fully. Survivability counts at half weight, because a rally that lives longer keeps dealing damage, and class-specific effects count one third since they cover one troop class of a mixed rally.
| # | Hero | Class | Rarity | First expedition skill | Offense | Defense |
|---|---|---|---|---|---|---|
| 1 | Flint | infantry | Mythic · Gen 2 | Pyromaniac | +33.3% | – |
| 2 | Renee | lancer | Mythic · Gen 6 | Nightmare Trace | +33.3% | – |
| 3 | Reina | lancer | Mythic · Gen 4 | Assassin's Instinct | +30.0% | – |
| 4 | Jessie | lancer | epic | Stand of Arms | +25.0% | – |
| 5 | Jasser | marksman | epic | Tactical Genius | +25.0% | – |
| 6 | Seo-yoon | marksman | epic | Rallying Beat | +25.0% | – |
| 7 | Jeronimo | infantry | Mythic · Gen 1 | Battle Manifesto | +25.0% | – |
| 8 | Mia | lancer | Mythic · Gen 3 | Bad Luck Streak | +25.0% | – |
| 9 | Gwen | marksman | Mythic · Gen 5 | Eagle Vision | +25.0% | – |
| 10 | Wayne | marksman | Mythic · Gen 6 | Thunder Strike | +25.0% | – |
| 11 | Bradley | marksman | Mythic · Gen 7 | Veteran's Might | +25.0% | – |
| 12 | Hendrik | marksman | Mythic · Gen 8 | Worm's Ravage | +25.0% | – |
| 13 | Magnus | infantry | Mythic · Gen 9 | Rapacious | +25.0% | – |
| 14 | Blanchette | marksman | Mythic · Gen 10 | Armed to the Teeth | +25.0% | – |
| 15 | Rufus | marksman | Mythic · Gen 11 | Inferno Regiment | +25.0% | – |
| 16 | Hervor | infantry | Mythic · Gen 12 | Call For Blood | +25.0% | – |
| 17 | Ligeia | marksman | Mythic · Gen 12 | Nerf Poison | +25.0% | – |
| 18 | Flora | lancer | Mythic · Gen 13 | Enmiring Vines | +25.0% | – |
| 19 | Hank | infantry | Mythic · Gen 15 | Roaring Rage | +25.0% | – |
| 20 | Estrella | lancer | Mythic · Gen 15 | Corrosive Color | +25.0% | – |
| 21 | Viveca | marksman | Mythic · Gen 15 | Nightfall Legion | +25.0% | – |
| 22 | Bertha | lancer | Mythic · Gen 17 | Dissection | +25.0% | – |
| 23 | Eleanor | marksman | Mythic · Gen 17 | Theoretical Advantage | +25.0% | – |
| 24 | Logan | infantry | Mythic · Gen 3 | Lion Strike | +24.0% | – |
| 25 | Greg | marksman | Mythic · Gen 3 | Sword of Justice | +24.0% | – |
| 26 | Gordon | lancer | Mythic · Gen 7 | Venom Infusion | +16.7% | +10.0% |
| 27 | Philly | lancer | Mythic · Gen 2 | Vigor Tactics | +15.0% | +10.0% |
| 28 | Alonso | marksman | Mythic · Gen 2 | Onslaught | +20.0% | – |
| 29 | Lynn | marksman | Mythic · Gen 4 | Song of Lion | +20.0% | – |
| 30 | Sonya | lancer | Mythic · Gen 8 | Treasure Hunter | +20.0% | – |
| 31 | Gregory | infantry | Mythic · Gen 10 | Legion of the Sun | +15.0% | +10.0% |
| 32 | Dominic | lancer | Mythic · Gen 14 | Mystic Mechanism | +20.0% | – |
| 33 | Aisling | marksman | Mythic · Gen 16 | Songs of the Ancestors | +20.0% | – |
| 34 | Norah | lancer | Mythic · Gen 5 | Combined Arms | +10.0% | +10.0% |
| 35 | Patrick | lancer | epic | Super Nutrients | – | +25.0% |
| 36 | Eleonora | infantry | Mythic · Gen 11 | Scorching Sun | – | +25.0% |
| 37 | Elif | infantry | Mythic · Gen 14 | Shackling Veil | – | +25.0% |
| 38 | Seigel | infantry | Mythic · Gen 16 | Armor of Night | – | +25.0% |
| 39 | Ursar | lancer | Mythic · Gen 16 | Forest Spores | – | +25.0% |
| 40 | Ahmose | infantry | Mythic · Gen 4 | Viper Formation | – | +21.7% |
| 41 | Sergey | infantry | epic | Defender's Edge | – | +20.0% |
| 42 | Walis Bokan | lancer | epic | Tactical Deception | – | +20.0% |
| 43 | Ling Shuang | lancer | epic | Fearsome Aura | – | +20.0% |
| 44 | Bahiti | marksman | epic | Sixth Sense | – | +20.0% |
| 45 | Natalia | infantry | Mythic · Gen 1 | Feral Protection | – | +20.0% |
| 46 | Molly | lancer | Mythic · Gen 1 | Snow's Grace | – | +20.0% |
| 47 | Zinman | marksman | Mythic · Gen 1 | Implacable | – | +20.0% |
| 48 | Hector | infantry | Mythic · Gen 5 | Survival Instincts | – | +20.0% |
| 49 | Edith | infantry | Mythic · Gen 7 | Strategic Balance | +6.7% | +6.7% |
| 50 | Fred | lancer | Mythic · Gen 9 | Hydraulic Suppression | – | +20.0% |
| 51 | Xura | marksman | Mythic · Gen 9 | Fungal Fog | – | +20.0% |
| 52 | Freya | lancer | Mythic · Gen 10 | Fog of War | – | +20.0% |
| 53 | Lloyd | lancer | Mythic · Gen 11 | Bird Invasion | – | +20.0% |
| 54 | Karol | lancer | Mythic · Gen 12 | In the Wings | – | +20.0% |
| 55 | Vulcanus | marksman | Mythic · Gen 13 | Raging Storm | – | +20.0% |
| 56 | Cara | marksman | Mythic · Gen 14 | Smoky Encounter | – | +20.0% |
| 57 | Aiden | infantry | Mythic · Gen 17 | Starfire Wall | – | +20.0% |
| 58 | Gatot | infantry | Mythic · Gen 8 | Golden Guard | – | +10.0% |
| 59 | Gisela | infantry | Mythic · Gen 13 | Alloyed Defense | – | +10.0% |
| 60 | Wu Ming | infantry | Mythic · Gen 6 | Shadow's Evasion | – | +8.3% |
Reading the table
- The same names lead here as in Bear Hunt, and that's expected: against players the seat still wants raw damage first. Flint and Renee only earn their top scores in rallies built around their class, so confirm the captain's composition before seating them.
- Coordinate buff families across your alliance. Flat damage (Jessie, Jasser, Jeronimo), Attack (Seo-yoon, Bradley, Magnus), Lethality (Blanchette, Hervor, Hank), and target-debuff skills (Mia, Gwen, Hendrik) multiply against each other. Four seats covering four families beat four copies of one skill.
- Skill level is the real ladder. From the fifth joiner onward the game re-sorts seats by skill level, so a maxed Epic like Jessie beats a level 1 Mythic in practice. Epics cost a fraction of the shards to reach 4 stars, where skills can hit level 5.
- Defensive first skills score half weight here. If you own any of the pure damage names above, seat those on attack and keep the defensive kits for garrison duty.
FAQ
Which hero do I put in slot 1 from my own roster?
The highest score in this table that you own at the highest first -skill level. When two candidates tie on paper, seat the one whose buff family the rally lacks. Save your roster in My Heroes and upcoming calculators will do this ranking against your actual skill levels.
Do these scores account for skill procs?
Chance-based and every-N-turns skills are encoded as expected values. Mia's 50% chance of +50% damage scores +25%, and Wayne's extra attack every 4 turns scores a quarter of its burst. Real fights swing around those averages, so treat close rankings as ties.
Does the exclusive weapon change my joiner value?
No. Exclusive weapon skills are separate skills, and they never ride along when you join someone else's rally. They do count when you lead.