Seigel
Mythic Gen 16 Infantry. As a rally joiner, Seigel contributes Armor of Night: All troops' Health +5/10/15/20/25%.
Slot-1 rally value
When you join a rally, only the first expedition skill of your first-slot hero applies. These ranks score that one skill at level 5 against every other hero's.
Expedition skills
Armor of Night
joiner skillAll troops' Health +5/10/15/20/25%
Night's Defense
Own Infantry's Attack -4/8/12/16/20%, but enemy Marksman and Lancer Attack -7/14/21/28/35%
Vanguard of Eternity
Infantry's Damage Taken -5/10/15/20/25% from normal attacks (and -6/12/18/24/30% from skills)
Exclusive weapon: Blacklight Halberd
Opens at 1 star and levels 1 to 10 with Seigel's Widgets (275 total). Gear level 1 activates the exploration skill, level 2 the expedition skill; both climb toward skill level 5 as the gear levels, though the exact per-level schedule isn't published and our mapping is provisional.
Inhuman Cast
exploration · gear lv 1Extends Spike Guard and heals 25% of damage dealt at max level.
Hell's Vow
expedition · gear lv 2Defender Troops' Lethality +5/7.5/10/12.5/15%. Never applies when joining someone else's rally; counts when leading or defending.
Exploration skills
These apply in hero-only modes (Exploration stages, Arena), not in troop battles. Values shown at max skill level.
Spike Guard
Armor spikes for 5s: Defense +25% and 25% damage reflect at max level.
Spear of the Moon
Lunge and fan swing each dealing Attack × 60% AoE damage at max level.
Cursed Protection
Damage taken -20% and debuff immunity for the first 10s at max level.
Skill data cross-validated against at least two community sources, August 2026. Chance-based and periodic effects are scored at expected value. Century Games rebalances kits; if a value looks off against the current in-game tooltip, the in-game text wins.